So I can only speak for myself, but back the day I used to be quite great at video gaming – you know, the big stand alone game units you could only find in arcades.Since then, I’ve tried to match the home game consoles, but I must confess to having lost my skills.http://drinkboxstudios.com/blog/blog/2016/12/22/some-of-drinkboxs-favourite-games-of-2016/
Today I have to confine myself to a periodic run at Half-Life just to reassure myself that I still have it. Which brings up an appealing point, wouldn’t be be great to become a product manger at a computer game company?
The Video Game Industry
If you are the type of person who’s easily impressed by big numbers, then try that one out for size. The video game Grand Theft Auto IV earned over $300M within a day when it absolutely was released. Which was double what the most recent Batman movie earned the day that it opened.
The industry and its product managers do have their challenges – things are getting tougher. The cost and complexity of developing games are rising with every new release. Oh, and you can imagine just how fickle video game clients are – one bad release and your product line could be done for.
What Does It Take To Have A Successful Video Game Product?
Success in the video game industry is dependent upon a mix of solid risk management and savvy research and development. This the main business will never change. However, just how that video gaming are sold and how they’re being distributed is undergoing a fundamental change that’s affecting all product managers.
One new model for video game manufacturers involves subscription online offerings.In this device offering, users can download the overall game code for free and they pay a regular charge to be allowed to get in touch to servers that generate the overall game playing environment where all subscribers can enjoy at exactly the same time.
Among the largest video game manufactures, Activision Blizzard, already generates significantly more than $1B in revenue and significantly more than $500M in benefit from its World of Warcraft subscription business. Clearly here is the wave of the future.
Another new focus is what gaming experts are calling the “casual” market. This is the way video game product managers are trying to expand their potential customer base – they are trying to create products that appeal to game players who don’t have a lot of time to learn complicated rules. Among the better examples of a popular casual game is Guitar Hero.
Another key decision that video game product managers need to make is to pick which game console they will develop games for. For example. games made for the Nintendo DS can be developed more cheaply than those for consoles, manufactures can experiment far more cheaply in manners that they can’t do for the PlayStation or the Wii.
The Future Of Video Game Products
The video game business is really a rough business to become a product manger in. Publishers need to sell about one million copies of a casino game on the PS3 or Xbox 360 just to break even. This constant pressure to be successful is generating creative new ideas for product managers.
One new indisputable fact that has only reciently started to show up in video gaming is the thought of in-game advertising.Sponsered ads can show up on billboards, on character’s clothing, or whilst shopfronts in the environment. Because so several games are online, ads can be changed over time – nothing is fixed.
One more method to make money that’s beginning to be implemented is that the overall game is free for gamers to play, but they need to buy extra items such as new gear because of their players. With certain market sectors, e.g. teen girls, this will produce rich rewards.
Every product manager yearns for the chance to be responsible for something that’s truly popular and video gaming sure seem to match that description. However, the video game industry is really a rough and tumble battlefield that punishes products that fall behind and insists on constant innovation.
Even although you are not employed in the video game industry, you are able to still learn from what they’re doing. Moving just as much of your product support and update process online to cut back costs and boost customer interaction is one innovation that individuals can all explore doing.